What's an "Ice Breaker?"
According to an Online Dictionary, an Ice Breaker is a game or activity that is used to introduce people to each other so that they feel more relaxed together:
ex.) An ice breaker can be a useful way to start a presentation or training session.1. Beach Ball Questions
Purpose – Participants will become acquainted with each other by
answering fun questions
Supplies- A Beach Ball and the List of Questions
Description
●
Scouts stand in a circle and throw around a
beach ball
with questions written all over it in Sharpie marker
●
Scouts answer whichever question their right thumb lands on when they catch the ball
●
Throw the ball until everyone has participated
Questions
1. Where would you live if you could live anywhere?
2. What is your favorite food?
3. If you could have one super power, what would it be?
4. What was your favorite patch to earn in Girl Scouts this year?
5. If you could be one animal, what would you be and why?
6. What is your favorite TV show?
7. What is your favorite movie?
8. What is your favorite candy?
9. What is your favorite holiday?
10. Would you rather be a cat or a dog?
11. Who is the most inspirational person in your life?
12. What would be your ultimate vacation?
13. What is your most embarrassing memory?
14. What is your first memory?
15. What is your greatest accomplishment?
16. If you could go back in time what would you change?
17. You were given ten million dollars to donate to charity, what charity would you donate it all to and why?
18. What’s your life philosophy in five words or less?
Image from: http://looktohimandberadiant.blogspot.com/2012/02/beach-ball-icebreakers.html |
2. Adjective Name Game
Purpose – Scouts will learn everyone’s name
Description
●
Have the group stand in a circle
●
Each person introduces themselves with an
adjective that starts with the same letter (i.e. Sassy Sarah, Amazing Annie, Fantastic Freddy)
●
The next person repeats the adjectives and names
of all of the people prior to them before introducing themselves
●
The last person will have to recite the entire
circle
**Bonus: Ask for other volunteers who can recite the entire circle, then who can recite the entire circle the fastest!**
3. Ha
Purpose – Scouts will become more comfortable in this simple laughing game
Description
●
Tell Scouts that they are under no
circumstances allowed
to laugh during this ice breaker
●
The first person says “ha” – the next person
says “ha” twice,
then three times, four times, etc.
●
If a person laughs they are out and sit down
●
If a person says the incorrect amount of “ha”
they are out
●
The last person still standing wins
4. Where The Wind Blows
Purpose – Scouts become more connected by discovering similarities
Supplies – NONE
Description
●
Have the group stand shoulder to shoulder in a
circle with
one person in the middle
●
Scouts can leave their bags directly behind
them and
they will serve as place markers for spots in the circle
●
The person in the middle says “My name is
_______ and the
wind blows for everybody who __________” (ex. Has a dog,
like
ice cream, is from Alaska)
●
Everyone standing in the circle who fits that
category must
find a different spot in the circle (not next to them)
●
One person will be left out – repeat!
5. Snow Ball
Purpose – Scouts will learn names and three fun facts about each other
Supplies – Pieces of Paper and Pens
Image from: http://www.solarroadways.com/snow.shtml |
Description
●
Scouts write three things on a piece of paper
and
crumple it into a ball
●
Scouts have a “snowball” fight for one minute
●
Each scout grabs a snowball and tries to match
the three facts with one of the scouts by asking if they
fit the traits
●
After everyone has found their match, scouts introduce
their partners to the group by sharing the three facts
6. My New Friend
Purpose – Scouts will learn the names and fun facts about each other
Description
●
Scouts break into pairs and interview each
other
●
After a few minutes, scouts introduce their
partner to the
group by saying “My new friend is...” and some of the fun facts
they learned
Image from: http://www.orgsites.com/mn/gstroop53697/_pgg1.php3 |
Purpose – Scouts will interact with each other by asking yes or no questions
Supplies – Sticky Notes with pairs of items
Description
●
Participants each have a sticky note on their
back with
something that comes in pairs
●
Scouts must find their matching pair by asking
yes/no
questions about their item
●
Scouts can look at others sticky notes but
cannot look at
their own
Examples
●
Salt and Pepper
●
Cat and Dog
GIF from: https://www.tumblr.com/tagged/scooby-doo-and-the-witchs-ghost |
●
Bert and Ernie
●
Tom and Jerry
●
Batman and Robin
●
Marco and Polo
●
Scooby and Shaggy
●
Spongebob and Patrick
●
Spaghetti and Meatballs
●
Mickey and Minnie
●
Cookies and Cream
●
Chips and Salsa
●
Jack and Jill
●
The Princess and the Frog
●
Peanut Butter and Jelly
●
Prince and Princess
●
Michele and Barack Obama
●
Bread and Butter
8. Rock Paper Scissor Tournament
Purpose – Scouts will get to know each other by competing and cheering in the Rock Paper Scissor
Tournament
Description
●
Scouts play rock paper scissors against each
other
●
The loser follows winner and becomes their
‘cheerleader’
●
If you are the cheerleader of someone who
looses, the
entire group will cheer for the winner
●
The game continues until there are two large
groups
cheering for the last two scouts
9. Blob Tag
Purpose – Scouts will get to know each other by playing this exciting game of tag
Supplies – NONE
Image from: https://www.flickr.com/photos/bhook528/4988779553 |
Description
●
The Leader sets boundaries for play – a
smaller
space will result in a shorter game
●
One person starts as ‘it’ and other Scouts spread out
●
When they tag someone they lock arms and become
the
blob
●
The blob continues to tag people until there is
no one left
10. Pterodactyl
Purpose – Scouts will break the ice in this silly and competitive game
Description
●
Everyone stands in a circle and covers their
teeth with
their lips
●
The first person starts by saying pterodactyl to
the person
to their left. That person says it to the next person to their
left. Etc.
●
Scouts can switch the direction of pterodactyl
by making
a pterodactyl screech in response to the person who says
pterodactyl
●
Scouts sit down when they laugh, show their
teeth, or are
unable to say pterodactyl – the last person to laugh wins
We play number 10 at the summer camp I work at! It is so fun to play and see everyones faces. However I recommend doing it with juniors and up. Brownies don't really understand how funny it is.
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